Good Stories Make Bad Games, and Vice Versa
Inspiration for RPGs is often drawn from genre fiction - movies, books, TV shows, radio plays, whatever - and the opposite. Midkemia, by...
Daniel Sullivan
3 min read
How Complex Should a System Be?
Designing a game system - the mechanics - from an intentional point, starts with identifying a few things. What stories should the game...
Daniel Sullivan
2 min read
Ranger Subclass: Urban Expert
Rare rangers eschew roaming through the loam and across mountains, and instead make the cityscape their territory. By trading certain...
Daniel Sullivan
3 min read