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Mura

Mura is a campaign setting I'm continually using and developing, and is the setting of many of the adventures found elsewhere on this site (like The Root of All Evil, or Moth to a Lantern).

​As a setting for use in a home game, the landscape, nations, and history have been defined at need. The map has edges, areas of detail, and vast blank territories. It started in 2010 in a D&D 3.5 game I ran for my college friends, and it's been updated to 5th Edition since then and, after, has been ported into a system of my own design just called Muragame.

Mura is a setting built around the central spoke of a great city, akin to Waterdeep, Ptolus, or Sharn. This city, Talmussin, has as many maps made of it and as many words written about it as the rest of the world combined. The two largest continents of Mura mirror each other across the equator, Boros and Sutu, and are the site of a handful of empires, a world-spanning Church, and a dozen squabbling states pushing against the edges of those greater entities. Far across the ocean is a smaller continent that remains blissfully unaware of such drama, and is the site of more 'classic' adventuring. 

Because this is a living adventuring setting, constantly expanding, the material has been written and re-written many times, including an update between editions. The world's magic system, house rules, class restrictions/preferences, and lore are subject to change as best fits my players. Below are the most current versions of the setting.

Since this is a home game the documents presented here are organized for my own use, rather than cleanly, for presentation. They're jumbled, oft-rewritten, and steal liberally from pop culture and other games.

©2024 by danielwsullivan

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